Press Release

Computer Graphics Market Size to Reach US$52.6 billion, Globally, By 2030 at CAGR of 5.7% – IndustryARC

A computer graphics is a manipulation of visual content and plays a vital role in supporting scientific visualization for problem solving. A computer graphics includes user interface design (UI), graphics processing units (GPUs), 3D modeling (3D models), and computer vision (Computer vision). Generally, the content is capable of displaying pictures. One of the main reasons for the growth of the computer graphics market is the increasing use of the web around the world. The increasing dependence on computers in virtually all the major industrial sectors such as Building & Construction, Defense, Oil & Gas, Automotive, Aeronautics and Packaging, among others, is driving the market growth.

The Entertainment Industry and the growing demand for Graphics Software are driving the growth of the Computer Graphics Market. Computer Graphics Market Size to Reach US$52.6 billion, Globally, By 2030 at CAGR of 5.7% In addition, the integration of AI and machine learning into the computer graphics workflows opens up new possibilities for automation, optimization and creative improvement. AI-driven tools can help with tasks like image scaling, denoizing, content creation and character animation. The use of virtual production techniques, often found in the film and entertainment industry, is becoming more widespread across various industries, such as advertising, education and architecture. XR technologies combine virtual and physical environments to create immersive experiences and engage users in interactive storytelling. Users can explore digital worlds, interact with virtual objects, and interact with each other in real-time through pre-visualization, set design, live performances, and interactive installations. Virtual Production and XR Technologies are driving innovation and changing the way content is created, consumed and experienced across industries.

Computer Graphics MarketCurrent and Future Trends:

Real-Time Rendering Revolution:The Real-Time Rendering Revolution has significantly transformed the world of computer graphics, offering a groundbreaking technique that enables the generation of images in real-time, without the need for pre-rendering. This revolutionary advancement has greatly impacted various industries, such as gaming, film, and television, by opening doors to more immersive and interactive experiences. With real-time rendering, it is now feasible to create highly engaging visual content on-demand.

Artificial Intelligence and Machine Learning Integration:The integration of Artificial Intelligence (AI) and Machine Learning (ML) has revolutionized the field of computer graphics. By automating tasks such as animation, rigging, and character design, AI and ML are enabling artists to produce highly intricate and lifelike visuals in a significantly reduced timeframe. This groundbreaking technology is empowering artists to push the boundaries of their creativity, resulting in more advanced and realistic creations.

Cloud-Based Collaboration and Rendering:Thanks to cloud computing, artists may now work together on projects from any location in the world. This is especially advantageous for intricate and large-scale projects involving the participation of several artists. Artists no longer need to utilize their personal computers for rendering thanks to cloud-based rendering, which enables them to do it on robust servers in the cloud. This can save a great deal of time and money for artists.

Virtual Production and Mixed Reality:Virtual production (VP) is a method that makes use of computer graphics to generate locations and sets that are virtually created for filming. This can help with set construction and site scouting cost and time savings. A system known as “mixed reality” (MR) superimposes digitally created pictures over the actual environment.

Non-Linear Animation Workflows:Animators can work on any segment of an animation at any point in time with non-linear animation methods. Compared to standard linear workflows, which demand that animators work on animations in a sequential manner, this method of working is more flexible. Animators can more easily make edits and refine their work with non-linear workflows.

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Computer Graphics Market Report – Scope:

The Computer Graphics Markethas been segmentedBy Software, services, Industry vertical, End-users and geography. The report provides insights into the market dynamics, including market drivers and challenges.

Computer Graphics Marketwith top country data and analysis. The report also highlights the market potential, growth rates, and alternative relevant statistics.

The competitive landscape section features company profiles of major players such as Autodesk. Inc, Adobe Inc, NVIDIA Corporation, Dassault Systemes SE, The Foundary Visionmongers, Advanced Micro Devices (AMD) ,Inc, Intel Corporation. This report is a valuable source of guidance and direction for companies and individuals interested in the Fabric Based Laminates Market

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The top 10 players in the Computer Graphics Marketare:

  1. Autodesk, Inc.
  2. Adobe Inc.
  3. NVIDIA Corporation
  4. Dassault Systèmes SE
  5. The Foundry Visionmongers
  6. Advanced Micro Devices (AMD), Inc.
  7. Intel Corporation
  8. Siemens PLM Software
  9. ARM, Ltd.
  10. Oracle PLM

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Integrated Graphics Chipset Market–  The global integrated graphics chipset market is expected to attain a valuation of US$ 5,159.8 million in 2023. The market is poised to exhibit a notable CAGR of 9.5% throughout the forecast period, propelling its value to an impressive US$ 21,825.8 million by 2033. 

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